Software Engineering as a Craft An Article by Thomas Wilson thomaswilson.xyz The decreasingly tangible product of code, i.e. that all we have are files on a hard-drive, may make it easy to forget that writing software produces a thing. If you produce a wonky chair or an overly long fork, it’s easy to see the quality of work was not great. By calling for a perception of software as a craft, we fight against that ability to forget or not notice the final quality of the product. You could watch two software engineers with different levels of experience, or in different domains, and it wouldn’t necessarily be so easy to guess which is which, at least from a distance. So maybe there is something to be said for the value of software as a craft, for sometimes focusing on the practice of making better, or at least different, software just for the sake of it. craftsoftware
Right-Angle Doodling Machine A Game by Clive Thompson openprocessing.org You draw one single line. It can be as long as you like. To start the line, you put your pen down. You can make right-angle turns only, either 90 degrees or -90 degrees. You cannot back up. You must always move forward. You don’t lift your pen until you’re ready to stop. When you lift the pen, the doodle is done. drawingcodegames