Software Engineering as a Craft An Article by Thomas Wilson thomaswilson.xyz The decreasingly tangible product of code, i.e. that all we have are files on a hard-drive, may make it easy to forget that writing software produces a thing. If you produce a wonky chair or an overly long fork, it’s easy to see the quality of work was not great. By calling for a perception of software as a craft, we fight against that ability to forget or not notice the final quality of the product. You could watch two software engineers with different levels of experience, or in different domains, and it wouldn’t necessarily be so easy to guess which is which, at least from a distance. So maybe there is something to be said for the value of software as a craft, for sometimes focusing on the practice of making better, or at least different, software just for the sake of it. craftsoftware
Interoperable Personal Libraries and Ad Hoc Reading Groups An Article by Maggie Appleton maggieappleton.com We would need a system that enables people to: Publish a list of books they would be willing to discuss with other people to the open web. Antilibraries – collections of books you haven't read yet but would like to read – are particularly well suited to this proposition. See which books people in their social network want to discuss, and/or subscribe to other people's lists Be notified when 4+ people in their network have the same book on their discussion list – possibly via an email thread? Coordinate and schedule a time to read and discuss the book with that group. readingbooksnetworks