Software Engineering as a Craft An Article by Thomas Wilson thomaswilson.xyz The decreasingly tangible product of code, i.e. that all we have are files on a hard-drive, may make it easy to forget that writing software produces a thing. If you produce a wonky chair or an overly long fork, it’s easy to see the quality of work was not great. By calling for a perception of software as a craft, we fight against that ability to forget or not notice the final quality of the product. You could watch two software engineers with different levels of experience, or in different domains, and it wouldn’t necessarily be so easy to guess which is which, at least from a distance. So maybe there is something to be said for the value of software as a craft, for sometimes focusing on the practice of making better, or at least different, software just for the sake of it. craftsoftware
Home Star An Article by Geoff Manaugh bldgblog.com I am a sucker for stories in which seeds of cosmic revelation are found hidden inside everyday materials, especially when those materials are architectural in form. In this case, it was “the imprint of a rare solar storm” that left traces in the rings of trees cut into logs by Vikings and used to build cabins 1,000 years ago on the Atlantic coast of Canada. …While there is obviously more to say about the science behind this discovery—all of which you can read here—what interests me is simply the idea that astral events, cosmic storms, stellar weather, electromagnetic pulses from space, whatever you want to imagine, leave traces all around us. That in the depths of our buildings, in our walls and floors, even in the wooden dowels of mass-produced furniture, there can be evidence of immensely powerful and beautiful things, and I would like to remember to look for that again. It’s been a miserable couple of years. melancholytime