Software Engineering as a Craft An Article by Thomas Wilson thomaswilson.xyz The decreasingly tangible product of code, i.e. that all we have are files on a hard-drive, may make it easy to forget that writing software produces a thing. If you produce a wonky chair or an overly long fork, it’s easy to see the quality of work was not great. By calling for a perception of software as a craft, we fight against that ability to forget or not notice the final quality of the product. You could watch two software engineers with different levels of experience, or in different domains, and it wouldn’t necessarily be so easy to guess which is which, at least from a distance. So maybe there is something to be said for the value of software as a craft, for sometimes focusing on the practice of making better, or at least different, software just for the sake of it. craftsoftware
Chazen Museum of Art A Gallery chazen.wisc.edu The Chazen’s expansive two-building site holds the second-largest collection of art in Wisconsin, and is the largest collecting museum in the Big 10. MeltdownEmpty Every Night art
Meltdown Show image 0 Show image 1 Show image 2 I created Meltdown in 2012, inspired by the 2011 earthquake in Japan. The earthquake caused an enormous tsunami, which struck and demolished the nuclear power plant in Fukushima, Japan. A massive amount of radiation was released and contaminated the environment. Ikeda Manabu chazen.wisc.edu The castle takes flight