Every Thing An Essay from Every So Often a Talking Dog Appears by Smiljan Radić A crumpled drawingThe tower
Every So Often a Talking Dog Appears A Book by Smiljan Radić www.artbook.com AssemblagesPlaces I will never goNo Objection to the Moon...A Guide to AbandonmentDeath at Home+3 More
No Objection to the Moon... An Essay from Every So Often a Talking Dog Appears by Smiljan Radić The deeper unconscious intentions
A Guide to Abandonment An Essay from Every So Often a Talking Dog Appears by Smiljan Radić These loose notesHours
Death at Home An Essay from Every So Often a Talking Dog Appears by Smiljan Radić To build a follySimple moments of clarity
Some Remains of My Heroes Found Scattered Across a Vacant Lot An Essay from Every So Often a Talking Dog Appears by Smiljan Radić To prove it in purityRaindrops leaving an erratic trail euphony
The Circus An Essay from Every So Often a Talking Dog Appears by Smiljan Radić EnduranceThere it is againPreparing a stage
Software Engineering as a Craft An Article by Thomas Wilson thomaswilson.xyz The decreasingly tangible product of code, i.e. that all we have are files on a hard-drive, may make it easy to forget that writing software produces a thing. If you produce a wonky chair or an overly long fork, it’s easy to see the quality of work was not great. By calling for a perception of software as a craft, we fight against that ability to forget or not notice the final quality of the product. You could watch two software engineers with different levels of experience, or in different domains, and it wouldn’t necessarily be so easy to guess which is which, at least from a distance. So maybe there is something to be said for the value of software as a craft, for sometimes focusing on the practice of making better, or at least different, software just for the sake of it. craftsoftware