Every Thing An Essay from Every So Often a Talking Dog Appears by Smiljan Radić A crumpled drawingThe tower
Every So Often a Talking Dog Appears A Book by Smiljan Radić www.artbook.com AssemblagesPlaces I will never goNo Objection to the Moon...A Guide to AbandonmentDeath at Home+3 More
No Objection to the Moon... An Essay from Every So Often a Talking Dog Appears by Smiljan Radić The deeper unconscious intentions
A Guide to Abandonment An Essay from Every So Often a Talking Dog Appears by Smiljan Radić These loose notesHours
Death at Home An Essay from Every So Often a Talking Dog Appears by Smiljan Radić To build a follySimple moments of clarity
Some Remains of My Heroes Found Scattered Across a Vacant Lot An Essay from Every So Often a Talking Dog Appears by Smiljan Radić To prove it in purityRaindrops leaving an erratic trail euphony
The Circus An Essay from Every So Often a Talking Dog Appears by Smiljan Radić EnduranceThere it is againPreparing a stage
It's all just geek talk A Fragment by Riccardo Mori morrick.me I’m finding that many people not only have lowered their standards with regard to the user interface, but more and more often when I bring up the subject, they seem to consider it a somewhat secondary aspect, something that’s only good for ‘geek talk’. The same kind of amused reaction laymen have to wine or coffee connoisseurs when they describe flavours and characteristics using specific lingo. Something that makes sense only to wine or coffee geeks but has little to no meaning or impact for the regular person. The problem is that if an increasing number of people start viewing user interface design as an afterthought, or something that isn’t fundamental to the design of a product or experience — it’s all just ‘geek talk’ — then there is a reduced incentive to care about it on the part of the maker of the product. interfacesuxtaste