Five Nice Things An Article by Siobhan O'Connor forge.medium.com At our dinners, we sometimes played a game we called Five Nice Things. It is what it sounds like: You take turns naming things that are nice. Five is the number. It can be a thing that makes you happy, a compliment for the other person, a win at work, “This broccoli is tasty,” whatever. It’s a bit sappy, but it’s not the sappiest, and the rules were: Don’t overthink it, and be specific. If I had The Sads happiness
Fast Path to a Great UX – Increased Exposure Hours An Article by Jared Spool articles.uie.com As we’ve been researching what design teams need to do to create great user experiences, we’ve stumbled across an interesting finding. It’s the closest thing we’ve found to a silver bullet when it comes to reliably improving the designs teams produce. The solution? Exposure hours. The number of hours each team member is exposed directly to real users interacting with the team’s designs or the team’s competitor’s designs. There is a direct correlation between this exposure and the improvements we see in the designs that team produces. uxresearchmetrics