Five Nice Things An Article by Siobhan O'Connor forge.medium.com At our dinners, we sometimes played a game we called Five Nice Things. It is what it sounds like: You take turns naming things that are nice. Five is the number. It can be a thing that makes you happy, a compliment for the other person, a win at work, “This broccoli is tasty,” whatever. It’s a bit sappy, but it’s not the sappiest, and the rules were: Don’t overthink it, and be specific. If I had The Sads happiness
A concept of style It is a concept based not on the classification of various physical features of architecture and urban design but on the problem-solving process itself. We have seen that the final outcome of a design process is strongly determined by at least three aspects of that process: the subject matter of the organizing principles which are adopted, the manner in which these principles are interpreted and reinterpreted in the context of the problem at hand, and the sequent of applying such organizing principles. Consistency in style among the output of designers can thus be understood as a habitual way of doing things, of solving problems. Peter G. Rowe, Design Thinking It was all change until the very last second style