Crashlands: Design by Chaos A Talk by Seth Coster www.youtube.com The game discovering itself games
Blueprints Blueprints lead to the making of things that are abstract, not always based on reality. Once something becomes abstract, it breeds disconnectedness — separation and the inability to connect with our surroundings. People buy houses from blueprints, but then don't like the actual house: "What on earth is this? I had no idea it was going to be like this...etc." Christopher Alexander, The Battle for the Life and Beauty of the Earth Maps and observationThe preliminary sketch makingdesign