Names vs. The Nothing This is the first site along the tour. In here we have a void. I remember the building that used to stand here, it was painted blue. Passing through it, you can imagine how us, as ghosts – should the building be standing here – would have to actually be invisible to pass through these walls and now it’s the reverse. The building is the ghost and we’re passing through these walls. Graham Coreil-Allen & Roman Mars, 99% Invisible 99percentinvisible.org New Public SitesLocal Code: 3,659 Proposals About Data, Design & The Nature of Cities emptinessnamescities
99% Invisible A Podcast by Roman Mars & Kurt Kohlstedt 99percentinvisible.org The Worst Video Game EverSome Other Sign that People Do Not Totally Regret LifeThe Help-Yourself CityLawn OrderNames vs. The Nothing+7 More designunderstanding
The 99% Invisible City A Book by Roman Mars & Kurt Kohlstedt 99percentinvisible.org urbanismcitiesdesignarchitecturedetails
The Worst Video Game Ever A Podcast from 99% Invisible by Roman Mars & Howard Scott Warshaw 99percentinvisible.org Disorientation
Death at Home An Essay from Every So Often a Talking Dog Appears by Smiljan Radić To build a follySimple moments of clarity
To build a folly To build a folly is essentially to do something a second time, something at an inopportune moment. That something is always the memory of something forgotten, about which we can paradoxically say "There it is again." Follies were misunderstood, purposeless constructions. They were often only small, extravagant gestures in a garden, easily whisking off the imagination to distant lands, a sort of time capsule built to awaken the memory and induce surprise in passers-by. They marked locations, organized secondary paths in a park, or simply predicted the arrival of better times—a demarcation, a sacred spot, a mysterious trail, a hill whose tragic rocky nature begged for a tower, a party, or the arrival of summer. Designed to be ruinsFolliesThermal aediculae meaningpurposeconstruction
Simple moments of clarity I have seen autistic children drawing at a terrific speed and I've always thought that my drawings should not be less rapid, because that speed gives them insignificance. In this speed lies their abandonment and it may cause them to be overlooked as mere doodles. However, I understand that they are like that pristine light that appears when they tell you that you have a tumour. In an instant, everything becomes clear and well-defined. All contours are cruelly illuminated as if it was worth taking a final look at the world. At such times, although the lines in the drawings clump into a skein of events that are indecipherable to ordinary mortals, they can be described in detail by the victim one by one. These are moments when weeds regain their nature as plants. Only now can I understand these drawings as simple moments of clarity. artclarity