In Search of Organic Software An Article by Pirijan Ketheswaran pketh.org Two different kinds of farms can grow vegetables. One is a factory farm built for scale, and the other takes the time to grow more expensive but healthier plants without pesticides. Will everyone appreciate the difference? Of course not, but the latter plants are labelled ‘organic’ to give us the information and the choice, so that those of us who do care can make better decisions. So maybe we should have ‘organic’ software as well, made by companies that: Are not funded in such a way where the primary obligation of the company is to 🎡 chase funding rounds or get acquired (so bootstrapping, crowdfunding, grants, and angel investment are okay) Have a clear pricing page Disclose their sources of funding and sources of revenue softwarebusinessfarming
How I Build An Article by Pirijan Ketheswaran pketh.org In 2014, I wrote about my belief that design and engineering are best when tightly woven together. That’s truer now than ever. If I’m feeling confident, I’ll jump right into my text editor…From here, more functionality is added and the code is tweaked until the feature looks and feels right to me. Whether it’s something simple like this, or prototyping a new interaction like multi-connect, there’s no substitute for designing with real code. In rare cases when I have ideas or plans that I’m less confident about, it’s time to break out the paper, pens, and markers, Because the Kinopio interface elements and aesthetic are full-grown, I almost never use traditional design software anymore. makinginteractioninterfaces
Why Software is Slow and Shitty An Article by Pirijan Ketheswaran pketh.org Roman empire militaryBuilding is never a straight lineConversations, not commandments Planning doesn't make for better software softwareperformance
Scales of cities, scales of software An Article by Linus the Sephist linus.coffee American cities seem like a product of industrial processes where older European cities seem like a product of human processes. This is because most American cities were built after and alongside the car and the industrial revolution – the design of cities took into account what was easily possible, and that guided the shape and scale of everything. Software has similar analogues. There are software codebases that feel much more industrially generated than hand written, and they’re usually written in automation-rich environments fitting into frameworks and other orchestrating code. …But despite the availability of cars, I still much prefer the scale and ambiance of European, human-scale cities, because ultimately cities are places humans must inhabit and understand. In the same way, I still much prefer the scale and ambiance of hand-written codebases even in the presence of heavy programming tooling, because ultimately codebases are places humans must inhabit. urbanismsoftwarescaleindustry