Co-Evolution of Problem and Solution Spaces in Creative Design An Essay by Nigel Cross & Kees Dorst www.researchgate.net Between the two spaces What the prototype tells youSolution to evaluation and back againIn terms which must be alteredPrimitive design
If you have to do tedious work If you have to stand somewhere doing tedious work, at least make it interesting. Bill Mollison, Introduction to Permaculture Useless work on useful things beautyworkboredom