From the desk of: Austin Kleon How do you work? When I get home, I have two desks in my office — one’s “analog” and one’s “digital.” The analog desk has nothing but markers, pens, pencils, paper, and newspaper. Nothing electronic is allowed on the desk — this is how I keep myself off Twitter, etc. This is where most of my work is born. The digital desk has my laptop, my monitor, my scanner, my Wacom tablet, and a MIDI keyboard controller for if I want to record any music. (Like a lot of writers, I’m a wannabe musician.) This is where I edit, publish, etc. Austin Kleon & Kate Donnelly, From the desk of fromyourdesks.com Forget the computer — here’s why you should write and design by hand drawingwork
From the desk of A Blog by Kate Donnelly fromyourdesks.com A site dedicated solely to canvas of the Desk. A Desk is where we work. Symbolic. Physical. Present. A second and third home. A Desk is a platform. A hearth. Roots are planted. It’s a place, a sanctuary, where hours upon hours pass. From the desk of: Austin Kleon workfurniture
Building is never a straight line You might think that Mario 64 was built with tickets and sprints, but, according to interviews, there was no master plan, only the principles that the game should feel good and be fun. They started with just Mario in a small room, and tuned his animations and physics until he felt nice and responsive. After that, the levels were also created as they went, with the designers, developers, and director going back and forth using sketches and prototypes. Building like this is never a straight line. Ideas and code get left on the cutting room floor because part of innovation is questioning whether what you made should exist. The process is cyclical and iterative, looking something like this. Pirijan Ketheswaran, Why Software is Slow and Shitty pketh.org Follow the funEngineers who love their work agileiteration