The things that you’re meant to do A Quote by Josh Wardle slate.com I used to work in Silicon Valley, and I’m aware of the things that, especially with games, you’re meant to do with people’s attention. You’re trying to capture as much of people’s attention as you can. So that involves things like endless play, or sending them push notifications, or asking them for sign-up information. And philosophically, I enjoy doing the opposite of all those things, doing all the things that you are not meant to do, which I think has bizarrely had this effect where the game feels really human and just enjoyable. And that really resonates with where we’re at right now in the world and with COVID, and then also we’re trying to figure out, what is tech? What has tech become? I think that really resonates with people, and no ads—well, no monetization. People ask me a lot about these things, and it was like, I was literally just making a game for my partner, and I made some decisions that we would like. attentiongamessoftwaredesign
City districts Districts have to help bring the resources of a city down to where they are needed by street neighborhoods, and they have to help translate the experiences of real life, in street neighborhoods, into policies and purposes of their city as a whole. And they have to help maintain an area that is usable, in a civilized way, not only for its own residents but for other users—workers, customers, visitors—from the city as a whole. To accomplish these functions, an effective district has to be large enough to count as a force in the life of the city as a whole. The “ideal” neighborhood of planning theory is useless for such a role. A district has to be big and powerful enough to fight city hall. Nothing less is to any purpose. Jane Jacobs, The Death and Life of Great American Cities Paths, edges, districts, nodes, landmarks