Spatial Software An Article by John Palmer darkblueheaven.com A world within its interfaceSocial apps and COVID-19Spatial software references Spatial InterfacesSpatial Web Browsing softwareinterfacesdimension
Spatial Interfaces An Essay by John Palmer darkblueheaven.com Software applications can utilize spatial interfaces to afford users powerful ways of thinking and interacting. Though often associated with gaming, spatial interfaces can be useful in any kind of software, even in less obvious domains like productivity tools or work applications. We will see spatial interfaces move into all verticals, starting with game-like interfaces for all kinds of social use-cases. There is no app that replicates a deck of cardsHumans are spatial creaturesWeb trails Makespace.funNototoSpatial SoftwareSpatial Web Browsing interfacesdimensionux
Forget the computer — here’s why you should write and design by hand An Article by Herbert Lui uxdesign.cc In the middle of the 2000s, the designers at creative consultancy Landor installed Adobe Photoshop on their computers and started using it. General manager Antonio Marazza tells author David Sax: “Overnight, the quality of their designs seemed to decline. After a few months of this, Landor’s Milan office gave all their designers Moleskine notebooks, and banned the use of Photoshop during the first week’s work on a project. The idea was to let their initial ideas freely blossom on paper, without the inherent bias of the software, before transferring them to the computer later for fine-tuning. It was so successful, this policy remains in place today.” From the desk of: Austin Kleon writingdesigndrawingtoolscreativity