Guidelines for Brutalist Web Design An Article by David Bryant Copeland brutalist-web.design Content is readable on all reasonable screens and devices. Only hyperlinks and buttons respond to clicks. Hyperlinks are underlined and buttons look like buttons. The back button works as expected. View content by scrolling. Decoration when needed and no unrelated content. Performance is a feature. What On Earth is a Brutalist Website?The split personality of brutalist web development brutalismwwwhtml
The Worst Video Game Ever A Podcast from 99% Invisible by Roman Mars & Howard Scott Warshaw 99percentinvisible.org Disorientation
Disorientation Warshaw: E.T. commits the ultimate video game sin: to disorient the user. And you have to understand the difference between frustration and disorientation, right? Frustration in a video game is essential. A video game must frustrate a user, but you should never disorient them. Peabody: Howard says that frustration ultimately creates satisfaction. It’s a huge motivator in a good game, to get better, faster, stronger. Disorientation, on the other hand... To become completely lost designgames