Why Do All Websites Look the Same? An Article by Boris Müller modus.medium.com On the visual weariness of the web. The Great Blight of DullnessWhat On Earth is a Brutalist Website?All Social Networks Look The Same NowAll websites are just digital movie theaters now wwwboredominterfaces
Menus, Metaphors and Materials: Milestones of User Interface Design An Article by Boris Müller medium.com Students traditionally learn art and design by studying the masters, analyzing, sketching and interpreting the grand visions of the past. In doing this, they get to understand the ideas, concepts and motivations behind the visual form. In user interface design, this practice is curiously absent. Interface design is ephemeralXerox StarMagic CapInformation LandscapesBeOS Icons+1 More The Mother of All DemosEssential vs. nice to haveMetaphors We Web By interfaceswwwhistorylearning
In Defence of Intuition An Essay by Boris Müller borism.medium.com Design, it seems, is not only becoming more methodical but also more scientific. This is not surprising. Design as a discipline has moved from “product beautification” to being a central part of product development. It has incorporated methodologies from human-computer interaction, sociology, and anthropology as well as advertising and management. And with the rise of design thinking, a wider range of professional disciplines are using creative methods. I don’t want to criticize design methodologies. But against the backdrop of an overly structured design process, it is important to remind our community that there is one fundamental aspect to design that cannot be formalized in a methodology. And that is intuition. We feel it in our fingers designintuitionprocess
The things that you’re meant to do A Quote by Josh Wardle slate.com I used to work in Silicon Valley, and I’m aware of the things that, especially with games, you’re meant to do with people’s attention. You’re trying to capture as much of people’s attention as you can. So that involves things like endless play, or sending them push notifications, or asking them for sign-up information. And philosophically, I enjoy doing the opposite of all those things, doing all the things that you are not meant to do, which I think has bizarrely had this effect where the game feels really human and just enjoyable. And that really resonates with where we’re at right now in the world and with COVID, and then also we’re trying to figure out, what is tech? What has tech become? I think that really resonates with people, and no ads—well, no monetization. People ask me a lot about these things, and it was like, I was literally just making a game for my partner, and I made some decisions that we would like. attentiongamessoftwaredesign