Why Do All Websites Look the Same? An Article by Boris Müller modus.medium.com On the visual weariness of the web. The Great Blight of DullnessWhat On Earth is a Brutalist Website?All Social Networks Look The Same NowAll websites are just digital movie theaters now wwwboredominterfaces
Menus, Metaphors and Materials: Milestones of User Interface Design An Article by Boris Müller medium.com Students traditionally learn art and design by studying the masters, analyzing, sketching and interpreting the grand visions of the past. In doing this, they get to understand the ideas, concepts and motivations behind the visual form. In user interface design, this practice is curiously absent. Interface design is ephemeralXerox StarMagic CapInformation LandscapesBeOS Icons+1 More The Mother of All DemosEssential vs. nice to haveMetaphors We Web By interfaceswwwhistorylearning
In Defence of Intuition An Essay by Boris Müller borism.medium.com Design, it seems, is not only becoming more methodical but also more scientific. This is not surprising. Design as a discipline has moved from “product beautification” to being a central part of product development. It has incorporated methodologies from human-computer interaction, sociology, and anthropology as well as advertising and management. And with the rise of design thinking, a wider range of professional disciplines are using creative methods. I don’t want to criticize design methodologies. But against the backdrop of an overly structured design process, it is important to remind our community that there is one fundamental aspect to design that cannot be formalized in a methodology. And that is intuition. We feel it in our fingers designintuitionprocess
109. Long Thin House Problem The shape of a building has a great effect on the relative degrees of privacy and overcrowding in it, and this in turn has a critical effect on people’s comfort and well-being. Solution In small buildings, don’t cluster all the rooms together around each other; instead string out the rooms one after another, so that distance between each room is as great as it can be. You can do this horizontally—so that the plan becomes a thin, long rectangle; or you can do it vertically—so that the building becomes a tall narrow tower. In either case, the building can be surprisingly narrow and still work—8, 10, and 12 feet are all quite possible. Christopher Alexander, Murray Silverstein & Sara Ishikawa, A Pattern Language Einmal Ist KeinmalThe linear city