Not as a star But I’m warning you, this is my last existence. Not as a swallow, not as a maple, not as a cat-tail and not as a star. Anna Akhmatova, The Elements of Typographic Style deathzen
Crashlands: Design by Chaos A Talk by Seth Coster www.youtube.com The game discovering itself games
The game discovering itself We like to think about this process as the game discovering itself over time. Because as iterators, rather than designers, it’s our job to simply play the game, listen to it, feel it, and kind of feel out what it seems to want to become - and just follow the trails of what’s fun. What the prototype tells youFollow the fun designmakingiteration