Against form follows function An Essay by Andrea Resmini andrearesmini.com I cannot get past the fact that any *designer* who throws that phrase around matter-of-factly, as in “of course form follows function”, comes out as a complete ignoramus. An ignoramus who's not just repeating an 1896 “law” without any clues as to what it means but who also, most poignantly, demonstrates to possess no knowledge of what has happened in design and architecture since Sullivan and Adler contributed to inventing the high rise building and, by extension, much of the world we live in. Useless work on useful thingsForm follows functionForm follows failure formfunctionarchitecture
The Worst Video Game Ever A Podcast from 99% Invisible by Roman Mars & Howard Scott Warshaw 99percentinvisible.org Disorientation
Disorientation Warshaw: E.T. commits the ultimate video game sin: to disorient the user. And you have to understand the difference between frustration and disorientation, right? Frustration in a video game is essential. A video game must frustrate a user, but you should never disorient them. Peabody: Howard says that frustration ultimately creates satisfaction. It’s a huge motivator in a good game, to get better, faster, stronger. Disorientation, on the other hand... To become completely lost designgames