Against form follows function An Essay by Andrea Resmini andrearesmini.com I cannot get past the fact that any *designer* who throws that phrase around matter-of-factly, as in “of course form follows function”, comes out as a complete ignoramus. An ignoramus who's not just repeating an 1896 “law” without any clues as to what it means but who also, most poignantly, demonstrates to possess no knowledge of what has happened in design and architecture since Sullivan and Adler contributed to inventing the high rise building and, by extension, much of the world we live in. Useless work on useful thingsForm follows functionForm follows failure formfunctionarchitecture
The game discovering itself We like to think about this process as the game discovering itself over time. Because as iterators, rather than designers, it’s our job to simply play the game, listen to it, feel it, and kind of feel out what it seems to want to become - and just follow the trails of what’s fun. Seth Coster, Crashlands: Design by Chaos www.youtube.com What the prototype tells youFollow the fun designmakingiteration