The Radiant City Le Corbusier’s advocacy of what he had come to call the “Radiant City” continued to his death, and in the 1960s he published his most complete vision, drawn with seductive elegance and insanely mesmerizing to the generation of architects teaching in my school days, for whom possession of a Corb drawing or painting was tantamount to owning a relic of the True Cross. Michael Sorkin, 20 Minutes in Manhattan utopia
Disorientation Warshaw: E.T. commits the ultimate video game sin: to disorient the user. And you have to understand the difference between frustration and disorientation, right? Frustration in a video game is essential. A video game must frustrate a user, but you should never disorient them. Peabody: Howard says that frustration ultimately creates satisfaction. It’s a huge motivator in a good game, to get better, faster, stronger. Disorientation, on the other hand... Roman Mars & Howard Scott Warshaw, The Worst Video Game Ever To become completely lost designgames