Some of the more enjoyable surfaces (for example, the grain of a fine mahogany table top or a Japanese sword) have an interplay between pattern and texture which, though two-dimensional, suggests the unseen internal three-dimensional array.
As we draw closer, we see that the three-faceted planes of the museum are fabricated out of rectangular panels made of white bronze that was poured directly into dammed forms on the concrete floor of the foundry, producing a surface texture similar to both metal and stone.
I’m now more inclined to attribute Looseleaf’s power to its visual texture than to some cognitive media-style abstraction. And the visual texture owes more to the beauty (yes, beauty!) of the original pdfs from the Vasulka Archive. Perhaps the demo is best understood not as a prototype generic tool, but as a specific curated experience in its own right, with form and content claiming equal importance in its overall success.
Even so, I think there are some general lessons that can be drawn from this demo:
Content is not inert
Visual texture lets content breathe
Visual texture lets the eye wander without losing itself
B&W photo is from my camera, second photo of shelves from linked article.
Upon stumbling upon it, you might imagine a story of a college athlete who fell from society’s grace, but rumor has it, this unusual sight is actually an art installation that just “popped up” in May of 2014 and has been steadily expanding and attracting visitors who sometimes add their own trophies to the collection. Although the trophies are not bolted to the four metal shelves in any way, free to be taken, people just don’t.