Separation of concerns Another favorite concept of the CIAM theorists and others is the separation of recreation from everything else. This has crystallized in our real cities in the form of playgrounds. The playground, asphalted and fenced in, is nothing but a pictorial acknowledgment of the fact that ‘play’ exists as an isolated concept in our minds. It has nothing to do with the life of play itself. Few self-respecting children will even play in a playground. Play itself, the play that children practice, goes on somewhere different every day. In a natural city this is what happens. Christopher Alexander, A City Is Not a Tree play
Psychogeography A Definition by Guy Debord en.wikipedia.org Psychogeography is an exploration of urban environments that emphasizes playfulness and "drifting". It was defined in 1955 by Guy Debord as: "The study of the precise laws and specific effects of the geographical environment, consciously organized or not, on the emotions and behavior of individuals." "A total dissolution of boundaries between art and life." "A whole toy box full of playful, inventive strategies for exploring cities...just about anything that takes pedestrians off their predictable paths and jolts them into a new awareness of the urban landscape." Who the fuck is Guy Debord?20 Minutes in ManhattanThe driftRaindrops leaving an erratic trail walkingcitiesurbanismplayexploration
The UX of Lego Interface Panels An Article by George Cave www.designedbycave.co.uk Show image 0 Show image 1 Two studs wide and angled at 45°, the ubiquitous “2x2 decorated slope” is a LEGO minifigure’s interface to the world. These iconic, low-resolution designs are the perfect tool to learn the basics of physical interface design. uxinterfacesplaytoys
Undoing the Toxic Dogmatism of Digital Design An Essay by Lisa Angela lisa-angela-fftv.medium.com Design educators and industry leaders have never reached a consensus about what comprises a “good enough” foundational education for digital design. We do not properly retire methods (or ways of conducting them) that have been shown to be ineffective. Design team seniority levels are meaningless. We’ve collectively lost the safety (and subsequently the desire) to explore and fail. We afford well-known design leaders too much power to dictate how design is discussed and conducted. We have no ethical standards. Inclusive design and accessibility are afterthoughts — both in design education and in practice. Design Discourse is in a State of Arrested DevelopmentWaking up from the dream of UXSermon for WIAD Bristol 2021On Design Thinking ethicsuxsoftware