When the hour of dire need draws nigh Keep the faculty of effort alive in you by a little gratuitous exercise every day. That is, be systematically ascetic or heroic in little unnecessary points, do every day or two something for no other reason than that you would rather not do it, so that when the hour of dire need draws nigh, it may find you not unnerved. William James, Principles of Psychology wisdomneed
Crashlands: Design by Chaos A Talk by Seth Coster www.youtube.com The game discovering itself games
The game discovering itself We like to think about this process as the game discovering itself over time. Because as iterators, rather than designers, it’s our job to simply play the game, listen to it, feel it, and kind of feel out what it seems to want to become - and just follow the trails of what’s fun. What the prototype tells youFollow the fun designmakingiteration