Misinterpretation as inspiration

A lot of people think dreams and drugs involve some magical inspiration. I think otherwise.

I rarely get inspired by dreams or drugs, but I have my own secret source of inspiration: mishearing other people. Somebody says something, I misinterpret it, and the misinterpretation is quite interesting – more interesting than anything I would have come up with on my own if asked to generate an interesting idea. Maybe it’s a clever joke or turn of phrase. Maybe it’s a neat idea. Sometimes I misunderstand people’s entire positions, and end up with positions much more interesting than the ones they were trying to push.

  1. ​Mondegreen​
  1. Mistakes at the top

    Personally, in every activity I've participated in where it's possible to get a rough percentile ranking, people who are 95%-ile constantly make mistakes that seem like they should be easy to observe and correct. "Real world" activities typically can't be reduced to a percentile rating, but achieving what appears to be a similar level of proficiency seems similarly easy.

    Dan makes the case here that simply being aware of your mistakes and deliberately fixing them can take someone from 50th to 95th percentile in most activities.

  2. Every paper cut is felt

    Image from www.robinrendle.com on 2020-02-16 at 10.41.38 AM.jpeg

    My point here is that in a design system every paper cut is felt. Every collapse leads to another, every new modal or unnecessary checkbox component hinders the collective refactoring that’s required to make a codebase consistent and easy to understand. When it comes to hyperobjects and design systems everything matters (although, frustratingly, it is impossible to measure success) and the smallest problem is just a signal in the dark—a premonition of a monster; organizational dysfunction writ large.

    In this essay, Rendle introduces the concept of a hyperobject – "…a thing that surrounds us, envelops and entangles us, but that is literally too big to see in its entirety."

    Design systems are a kind of hyperobject.

  3. Good design is redesign

    Good design is redesign. It's rare to get things right the first time. Experts expect to throw away some early work. They plan for plans to change.

    It helps to have a medium that makes change easy. When oil paint replaced tempera in the fifteenth century, it helped painters to deal with difficult subjects like the human figure because, unlike tempera, oil can be blended and overpainted.