Art is the one medium in which one cannot lie successfully When we build, say, a business area in which all (or practically all) are engaged in earning their livings, or a residential area in which everyone is deep in the demands of domesticity, or a shopping area dedicated to the exchange of cash and commodities—in short, where the pattern of human activity contains only one element, it is impossible for the architecture to achieve a convincing variety—convincing of the known facts of human variation. The designer may vary color, texture and form until his drawing instruments buckle under the strain, proving once more that art is the one medium in which one cannot lie successfully. Jane Jacobs, The Death and Life of Great American Cities arttruthliesmedia
The effort heuristic Psychologists have noted that people tend to place greater artistic value on images when they can see the work that has gone into them — a tendency known as the “effort heuristic”. They are also more likely to connect emotionally with the work if they can detect the human hand, says Goldsmiths’ Chamberlain. “There’s an argument that if we see a brush stroke, we almost recreate it, and that’s part of the connection we feel with the artist — you can feel the intention.” Perhaps to capitalize on this, some architects now show presentation drawings that look hand-drawn but are actually generated entirely by computer. “It’s totally fake,” says Brillhart. “They just take a computer image into Photoshop and put filters over it to make it look like it’s drawn by hand. It’s kind of amusing — instead of just sitting down and drawing for an hour, they spend eight hours making it look like a hand drawing.” Nick Jones, Back to the Drawing Board liespsychologydeception
Beyond Artboards An Essay by Chuánqí Sun medium.com The Pursuit of Lossless Design-Development Handoffs. Can't developers just see?We are the ones who paved the pathUntil we get there processinterfacesdesign
Can't developers just see? We designers love artboards. From rough UI sketches to high fidelity mockups, we see ourselves as visual artists expressing ideas on artboards that have a pre-defined width and height. To start a new project, we declare the size of the artboard in the first step. What about responsive design? Not a problem! We diligently design on three artboards — one for mobile, one for tablet, and one for desktop — with content elegantly adapting, scaling, reflowing, reordering, and reprioritizing. We proudly hand off the artboards to developers while patting ourselves on the back: this is how responsive design should be done. After weeks of arduous engineering, the product finally comes out. We find, to our great dismay, that some copy is hanging off the grid, the focal point of the hero image has been cropped out, the font sizes don’t even come close to the type ramp. What went wrong? Can’t the developers just see everything on all those artboards? Nope. Start drawing, then put the box around it
We are the ones who paved the path No matter how many screen sizes our artboards account for, some user’s browser will break loose from our prescription. With users resizing, rotating, and zooming the screen, new devices stretching, squashing, curving, and cutting (e.g. the speaker area in iPhone X) the screen, the sizes become infinite. Good luck making an artboard for each one of them. Artboards are a lossy format. Using artboards in a handoff is a lossy process. When we pitch a finite number of plans against an infinite number of situations. We inevitably get in-betweens. Once there are in-betweens, there are unknowns. Once there are unknowns there is guesswork. Once there is guesswork, there are surprises. Engineers take the path of least resistance. We are ones who paved the path. gridless.designChanging Our Development Mindset
Until we get there As a designer, learn writing HTML, or better still, semantic HTML. If coding up the entire design is too hard, try coding up one component at a time, and not worrying about CSS. The HTML alone will prove invaluable for developers to understand the content structure. In addition, you are forced to optimize the information architecture as you work out the code from content. If coding by yourself is out of the question, pair up with the engineer who will receive the design. Work closely with him or her to prototype the design, validate responsive behaviors, and obtain feedback on the feasibility. Don’t call it an iteration until the design has seen played with in code. As a manager for large enterprise, co-locate your designers and developers, encourage interdisciplinary learning, understand that each minute spent on coding before the handoff translates to ten minutes saved from changing and fixing issues after the handoff. As a stakeholder in the handoff meeting, give the designer a thumbs-up when he or she demos live code running in browsers in place of mockups on artboards. That’s a design champion you are looking at. html