html
Aias
Every element is an html.
Can I include?
A WebsiteThis site helps you understand which tag you can include in another using the WHATWG HTML specification.
So many little design helper sites!
An Article by Chris CoyierI’m sure y’all find these things just as useful as I do. They don’t make us lazy, they make us efficient. I know how to make a pattern. I know how to draw a curve with a Pen Tool. I know how to convert SVG into JSX. But using a dedicated tool makes me faster and better at it. And sometimes I don’t know how to do those things, but that doesn’t mean I can’t take advantage. Fake it ’til you make it, right?
Element diversity
An Article by Manuel MatuzovicDid you know that there are 112 elements in HTML?!
It would be a bit too easy to only blame JS frameworks [for the overuse of
div
s]; there are several reasons we use divs so much:- Poor knowledge of HTML elements
- Lack of understanding why
- Insufficient CSS skills
- Default styles
- JS frameworks
- We don't care enough about the page
- Some elements are hard to style
Guidelines for Brutalist Web Design
An Article by David Bryant Copeland- Content is readable on all reasonable screens and devices.
- Only hyperlinks and buttons respond to clicks.
- Hyperlinks are underlined and buttons look like buttons.
- The back button works as expected.
- View content by scrolling.
- Decoration when needed and no unrelated content.
- Performance is a feature.
This page is a truly naked, brutalist html quine
An Article by Leon BambrickI decided to make a truly naked, brutalist html page, that is itself a quine. And this page is it.
Viewing the source of this page should reveal a page identical to the page you are now seeing. Nothing is hidden. It's a true "What you see is what you get."
this vs. that
A Website by Phuoc NguyenThe Great Divide
An Article by Chris CoyierOn one side, an army of developers whose interests, responsibilities, and skill sets are heavily revolved around JavaScript.
On the other, an army of developers whose interests, responsibilities, and skill sets are focused on other areas of the front end, like HTML, CSS, design, interaction, patterns, accessibility, etc.
HTML Elements Memory Test
A WebsiteMy first attempt was 54. Not even half!
How many HTML elements can you remember?
Why Software is Slow and Shitty
Roman empire military
Rome military diagram.
Most company structures are based on the Roman empire military. CEO Caesar says he wants something, and the lieutenant managers below him on the org chart break it down into smaller tasks for the soldiers to accomplish.
On a development team, programmers are the soldiers of these shitty new armies. They open their Jira issues and add whatever feature it says to add, or fix what it says to fix. If I can save time by adding another dependency, or skip a meeting by implementing a mockup exactly as designed, why should I care?
Building is never a straight line
You might think that Mario 64 was built with tickets and sprints, but, according to interviews, there was no master plan, only the principles that the game should feel good and be fun. They started with just Mario in a small room, and tuned his animations and physics until he felt nice and responsive. After that, the levels were also created as they went, with the designers, developers, and director going back and forth using sketches and prototypes.
Building like this is never a straight line. Ideas and code get left on the cutting room floor because part of innovation is questioning whether what you made should exist. The process is cyclical and iterative, looking something like this.
Conversations, not commandments
Good software comes from a vision, combined with conversations not commandments. In a craft-focused environment, care for efficiency, simplicity, and details really do matter. I didn’t leave my last job just because I wanted to make something new. I left because I wanted to make it in a way I could be proud of.