Software Engineering as a Craft An Article by Thomas Wilson thomaswilson.xyz The decreasingly tangible product of code, i.e. that all we have are files on a hard-drive, may make it easy to forget that writing software produces a thing. If you produce a wonky chair or an overly long fork, it’s easy to see the quality of work was not great. By calling for a perception of software as a craft, we fight against that ability to forget or not notice the final quality of the product. You could watch two software engineers with different levels of experience, or in different domains, and it wouldn’t necessarily be so easy to guess which is which, at least from a distance. So maybe there is something to be said for the value of software as a craft, for sometimes focusing on the practice of making better, or at least different, software just for the sake of it. craftsoftware
The usages of life A Fragment by Eugène Viollet-le-Duc victorianweb.org During the sixteenth and seventeenth centuries architects not only paid attention to internal arrangements, but subordinated the designs for the exterior to them. The usages of life dictated the arrangement and the arrangement suggested the form of the building. This was the dominant principle in times of Classical Antiquity and the Middle Ages. The Timeless Way of BuildingForm follows function architecturefunction