Software Engineering as a Craft An Article by Thomas Wilson thomaswilson.xyz The decreasingly tangible product of code, i.e. that all we have are files on a hard-drive, may make it easy to forget that writing software produces a thing. If you produce a wonky chair or an overly long fork, it’s easy to see the quality of work was not great. By calling for a perception of software as a craft, we fight against that ability to forget or not notice the final quality of the product. You could watch two software engineers with different levels of experience, or in different domains, and it wouldn’t necessarily be so easy to guess which is which, at least from a distance. So maybe there is something to be said for the value of software as a craft, for sometimes focusing on the practice of making better, or at least different, software just for the sake of it. craftsoftware
The linear city The linear city was an urban plan for an elongated urban formation. The city would consist of a series of functionally specialized parallel sectors. As the city expanded, additional sectors would be added to the end of each band, so that the city would become ever longer, without growing wider. Wikipedia en.wikipedia.org Snowpiercer109. Long Thin HouseIdeas for linear cities urbanismcities