Software Engineering as a Craft An Article by Thomas Wilson thomaswilson.xyz The decreasingly tangible product of code, i.e. that all we have are files on a hard-drive, may make it easy to forget that writing software produces a thing. If you produce a wonky chair or an overly long fork, it’s easy to see the quality of work was not great. By calling for a perception of software as a craft, we fight against that ability to forget or not notice the final quality of the product. You could watch two software engineers with different levels of experience, or in different domains, and it wouldn’t necessarily be so easy to guess which is which, at least from a distance. So maybe there is something to be said for the value of software as a craft, for sometimes focusing on the practice of making better, or at least different, software just for the sake of it. craftsoftware
Raindrops leaving an erratic trail They do not walk, they drip down the surface of the pictures, they are raindrops leaving an erratic trail, drifting down the paper, as described by Asger Jorn and Guy Debord in their psychogeographies. Smiljan Radić, Some Remains of My Heroes Found Scattered Across a Vacant Lot The driftPsychogeography