Software Engineering as a Craft An Article by Thomas Wilson thomaswilson.xyz The decreasingly tangible product of code, i.e. that all we have are files on a hard-drive, may make it easy to forget that writing software produces a thing. If you produce a wonky chair or an overly long fork, it’s easy to see the quality of work was not great. By calling for a perception of software as a craft, we fight against that ability to forget or not notice the final quality of the product. You could watch two software engineers with different levels of experience, or in different domains, and it wouldn’t necessarily be so easy to guess which is which, at least from a distance. So maybe there is something to be said for the value of software as a craft, for sometimes focusing on the practice of making better, or at least different, software just for the sake of it. craftsoftware
Guidelines for Brutalist Web Design An Article by David Bryant Copeland brutalist-web.design Content is readable on all reasonable screens and devices. Only hyperlinks and buttons respond to clicks. Hyperlinks are underlined and buttons look like buttons. The back button works as expected. View content by scrolling. Decoration when needed and no unrelated content. Performance is a feature. What On Earth is a Brutalist Website?The split personality of brutalist web development brutalismwwwhtml