Software Engineering as a Craft An Article by Thomas Wilson thomaswilson.xyz The decreasingly tangible product of code, i.e. that all we have are files on a hard-drive, may make it easy to forget that writing software produces a thing. If you produce a wonky chair or an overly long fork, it’s easy to see the quality of work was not great. By calling for a perception of software as a craft, we fight against that ability to forget or not notice the final quality of the product. You could watch two software engineers with different levels of experience, or in different domains, and it wouldn’t necessarily be so easy to guess which is which, at least from a distance. So maybe there is something to be said for the value of software as a craft, for sometimes focusing on the practice of making better, or at least different, software just for the sake of it. craftsoftware
500 Days of Summer A Film by Marc Webb, Scott Neustadter & Michael H. Weber www.imdb.com I think you should look againIt just wasn't me you were right about lovemelancholyhope
I think you should look again Rachel: Look, I know you think she was the one, but I don't. I think you're just remembering the good stuff. Next time you look back...I really think you should look again. memory
It just wasn't me you were right about Summer: So, what if I'd gone to the movies? What if I had gone somewhere else for lunch? What if I'd gotten there 10 minutes later? It was, it was meant to be. And... I just kept thinking... Tom was right. Tom: No. Summer: I did. It just wasn't me that you were right about. destiny