When Customer Journeys Don’t Work: Arcs, Loops, & Terrain An Article by Stephen P. Anderson stephenanderson.medium.com Thinking [in terms of loops and arcs] allows us to let go of a specific journey or sequence, and imagine dozens of scenarios and possible sequences in which these skills can be learned. This doesn’t mean there aren’t more fundamental skills that other skills build upon, but we can let go the tyranny of how, precisely, a person will move through a system. We’re free to zoom in and obsess on these loops, which does two things for us: Approach the design of a system as the design of these as small but significant moments of learning. Consider the many ways these loops might be sequenced, with the exact order being less important. uxsystemsfeedbackgames
Meltdown Show image 0 Show image 1 Show image 2 I created Meltdown in 2012, inspired by the 2011 earthquake in Japan. The earthquake caused an enormous tsunami, which struck and demolished the nuclear power plant in Fukushima, Japan. A massive amount of radiation was released and contaminated the environment. Ikeda Manabu, Chazen Museum of Art chazen.wisc.edu The castle takes flight