When Customer Journeys Don’t Work: Arcs, Loops, & Terrain An Article by Stephen P. Anderson stephenanderson.medium.com Thinking [in terms of loops and arcs] allows us to let go of a specific journey or sequence, and imagine dozens of scenarios and possible sequences in which these skills can be learned. This doesn’t mean there aren’t more fundamental skills that other skills build upon, but we can let go the tyranny of how, precisely, a person will move through a system. We’re free to zoom in and obsess on these loops, which does two things for us: Approach the design of a system as the design of these as small but significant moments of learning. Consider the many ways these loops might be sequenced, with the exact order being less important. uxsystemsfeedbackgames
Herb Quine Interviews Herb Quine A Dialogue www.kickscondor.com Some time ago, I had a reader send me a very curious e-mail. It was an interview that they had conducted. In fact, they had interviewed themself! At first, this was very puzzling. But, on some reflection, I realized what a gift this was! I don’t like my part of the interview very well anyway. This is the answer! This page is a truly naked, brutalist html quineWittgenstein's Mistress