Five Nice Things An Article by Siobhan O'Connor forge.medium.com At our dinners, we sometimes played a game we called Five Nice Things. It is what it sounds like: You take turns naming things that are nice. Five is the number. It can be a thing that makes you happy, a compliment for the other person, a win at work, “This broccoli is tasty,” whatever. It’s a bit sappy, but it’s not the sappiest, and the rules were: Don’t overthink it, and be specific. If I had The Sads happiness
What makes a good design principle? An Article by Matthew Ström matthewstrom.com Good design principles are memorable. Good design principles help you say no. Good design principles aren't truisms. Good design principles are applicable. uxdesign