Crashlands: Design by Chaos A Talk by Seth Coster www.youtube.com The game discovering itself games
So that its destruction cannot begin If you ask, “Why is Thekla’s construction taking such a long time?” the inhabitants continue hoisting sacks, lowering leaded strings, moving long brushes up and down, as they answer, “So that its destruction cannot begin.” Italo Calvino, Invisible Cities Why We Build the Wall making