The things that you’re meant to do A Quote by Josh Wardle slate.com I used to work in Silicon Valley, and I’m aware of the things that, especially with games, you’re meant to do with people’s attention. You’re trying to capture as much of people’s attention as you can. So that involves things like endless play, or sending them push notifications, or asking them for sign-up information. And philosophically, I enjoy doing the opposite of all those things, doing all the things that you are not meant to do, which I think has bizarrely had this effect where the game feels really human and just enjoyable. And that really resonates with where we’re at right now in the world and with COVID, and then also we’re trying to figure out, what is tech? What has tech become? I think that really resonates with people, and no ads—well, no monetization. People ask me a lot about these things, and it was like, I was literally just making a game for my partner, and I made some decisions that we would like. attentiongamessoftwaredesign
Of Note: Better Text Annotations for the Web An Article by Brandon Dorn www.viget.com Show image 0 Show image 1 Generally speaking (and ignoring questions of styling, API availability, etc.), an ideal Web annotation pattern follows these principles: Annotations appear in close visual proximity to the primary content. Their design neither distracts from nor hides the primary content. The preceding principles are followed regardless of screen width. The only pattern I’ve found that meets these criteria is FiveThirtyEight’s. ...As it turns out, FiveThirtyEight didn't invent this pattern. It likely originated in medieval illuminated manuscripts which contain “interleave notes” — comments written literally between the lines. readingwwwaccessibility