Recognizing Constraints An Article by Jeremy Wagner css-tricks.com Super Nintendo games were the flavor of the decade when I was younger, and there’s no better example of building incredible things within comparably meager constraints. Developers on SNES titles were limited to, among other things: 16-bit color. 8 channel stereo output. Cartridges with storage capacities measured in megabits, not megabytes. Limited 3D rendering capabilities on select titles which embedded a special chip in the cartridge. Despite these constraints, game developers cranked out incredible and memorable titles that will endure beyond our lifetimes. Yet, the constraints SNES developers faced were static. You had a single platform with a single set of capabilities. If you could stay within those capabilities and maximize their potential, your game could be played—and adored—by anyone with an SNES console. PC games, on the other hand, had to be developed within a more flexible set of constraints. I remember one of my first PC games had its range of system requirements displayed on the side of the box: Have at least a 386 processor—but Pentium is preferred. Ad Lib or PC speaker supported—but Sound Blaster is best. Show up to the party with at least 4 megabytes of RAM—but more is better. constraints
Auditory Hallucinations from Offworld Megafarms "The combination of a worldwide shift to GM crops and rising global temperatures led to a series of global disasters, destroying many natural resources and causing a permanent environmental imbalance. Earth’s leaders make the choice to outsource all food production to off-world corporately owned farm planets, known as ‘flatlands’." — Luke Sanger on the album Onyx Pyramid The music, Sanger writes, is a kind of fictional soundtrack for a landscape of offworld megafarms, where a human skeleton crew has been reporting “auditory hallucinations” amplified by the effects of an artificial atmosphere. Audio scifi. Geoff Manaugh, BLDGBLOG www.bldgblog.com An information service society soundfarmingfuturismcosmos