Names vs. The Nothing This is the first site along the tour. In here we have a void. I remember the building that used to stand here, it was painted blue. Passing through it, you can imagine how us, as ghosts – should the building be standing here – would have to actually be invisible to pass through these walls and now it’s the reverse. The building is the ghost and we’re passing through these walls. Graham Coreil-Allen & Roman Mars, 99% Invisible 99percentinvisible.org New Public SitesLocal Code: 3,659 Proposals About Data, Design & The Nature of Cities emptinessnamescities
New Public Sites A Place by Graham Coreil-Allen newpublicsites.org New Public Sites walking tours explore the history, design and uses of public spaces. Through walking tours, maps and videos, Public Artist Graham Coreil-Allen pushes pedestrian agency, interprets aspects of the everyday and investigates the negotiable nature of the built environment. New Public Sites invites you to practice “radical pedestrianism” – traveling by foot through infinite sites of freedom while testing the limits of and redefining public space. Names vs. The Nothing urbanismwalking
Problems With Agile UX A Podcast by Laura Klein & Kate Rutter www.usersknow.com So that you can get feedback on it and make it betterI'm sorry, I love engineers
So that you can get feedback on it and make it better Fascinatingly, one of the other big complaints people had about agile is no iteration. I don't understand how being in an agile environment makes people less iterative, but somehow that seems to be the case. And I think it's because people misunderstand and think that agile is just about putting features out faster, and not about the important part, which is getting something in front of users faster so that you can get feedback on it and make it better. The most rewarding iterationsTo anticipate all the uses and abuses agileiteration
I'm sorry, I love engineers People are afraid to let design have time to actually figure out the right thing to make, because "whatever will the engineers do?" – fuck you, there's plenty for the engineers to do. Go fix some technical debt. Go fix those 700 bugs that you de-prioritized or marked as won't fix because you're an asshole. I'm sorry, I love engineers. I don't know why I'm yelling at them. But you know, there's plenty for the engineers to do. There's all sorts of cleanup. They can work on dev-ops stuff! They can work on their build process! Make it faster! I'm not worried about keeping the engineers busy. If you think that the only thing that engineers can do is build yet another stupid feature that nobody is going to use, then you're a garbage designer and you should quit. ...Happy 2020 everybody! engineeringuxfeaturesrepair