The Timeless Way of Building A Book by Christopher Alexander www.patternlanguage.com Mind of no mindThe quality without a nameAn objective matterBitternessThe most precious thing we ever have+27 More Some emptiness in usDeliberate actsNo kindpatternsof.designA Pattern LanguageNon-architectsThe Side View #17: Susan Ingham & Chris AndrewsThe usages of life architecturemakingbuildingurbanismbeautyconstructionzen
A Pattern Language A Book by Christopher Alexander, Murray Silverstein & Sara Ishikawa www.goodreads.com Its place in the web of nature9. Scattered Work21. Four-Story Limit51. Green Streets53. Main Gateways+27 More Deliberate actspatternsof.design125 Best Architecture BooksThe Timeless Way of BuildingThe design systems between usCollaborative Information Architecture at Scale architectureurbanismlifeconstruction
A City Is Not a Tree An Essay by Christopher Alexander www.patternlanguage.com Strands of lifeImpending destructionThe right overlapThe difficulty of designing complexityPolitical chains of influence+8 More Trees and graphsThe dishonest mask of pretended orderThe problem with treesBoth practical and aesthetic concerns citiesurbanismdesignarchitecturemath
Notes on the Synthesis of Form A Book by Christopher Alexander www.hup.harvard.edu I could do better than thatThis small internal quaverTheir wrongness is somehow more immediate mathdesignarchitectureformproblems
The Battle for the Life and Beauty of the Earth A Book by Christopher Alexander www.goodreads.com Two generating systemsTwo types of building productionSystem ASystem BThis has harmed modern society greatly+24 More What the prototype tells youOn the "Building" of Software and WebsitesBack to the Drawing BoardReading the landscape architectureurbanismbeautyconstruction
The Nature of Order A Book by Christopher Alexander www.natureoforder.com Levels of ScaleStrong CentersBoundariesAlternating RepetitionPositive Space+10 More Strength from both mass and form architectureurbanismgoodnessbeauty
Contrasting Concepts of Harmony in Architecture A Dialogue by Christopher Alexander & Peter Eisenman www.katarxis3.com The realm of feelingPanicThe pitched roofThe trick of little machinesMerely a building+2 More
Building is never a straight line You might think that Mario 64 was built with tickets and sprints, but, according to interviews, there was no master plan, only the principles that the game should feel good and be fun. They started with just Mario in a small room, and tuned his animations and physics until he felt nice and responsive. After that, the levels were also created as they went, with the designers, developers, and director going back and forth using sketches and prototypes. Building like this is never a straight line. Ideas and code get left on the cutting room floor because part of innovation is questioning whether what you made should exist. The process is cyclical and iterative, looking something like this. Pirijan Ketheswaran, Why Software is Slow and Shitty pketh.org Follow the funEngineers who love their work agileiteration