Primitive design

  1. I want it to feel intuitive
  2. I want any new features to be platform features, not one-offs.

And the second of those is weird, right? It’s like sketching out a toy spaceship, having a list of rules about play, and attempting to simultaneously invent the shape of the Lego brick.

That’s platform design I suppose. Redesigning a newspaper will mean bouncing between comps and style guides, designing both. Inventing the iPhone user interface will have seen apps and app paradigm evolving together.

  1. ​Co-Evolution of Problem and Solution Spaces in Creative Design​